//
//  Material.h
//  Sinnca Engine v2
//
//  Created by Ryan Oldis on 8/17/11.
//  Copyright 2011 Sinnca Studios. All rights reserved.
//

#ifndef Sinnca_Engine_v2_Material_h
#define Sinnca_Engine_v2_Material_h

#include "global.h"

#include "Texture.h"

class material: public texture
{
	GLfloat diffuse[4];
	GLfloat ambient[4];
	GLfloat specular[4];
	GLfloat emissive[4];
	
public:
	
	//material();
	
	std::vector<texture*> data;
	void bind();
	
};

#endif
